GUIDE DIRECTORY OFFICIAL FACTS FIRST

Pick your next
fight plan.

Beginner routes, systems, teams, and reference pages—clearly separated into verified guides and topics still awaiting confirmation.

42 TOPICS
001
BEGINNERREADY

How to Start Playing MARVEL Tōkon

Learn Link Attacks, guarding, assists, switching, and the best official training path.

002
CHARACTERSREADY

Choose Your Main from All 20 Fighters

Compare every launch character by archetype, difficulty, core plan, and the kind of match you want to play.

003
PRACTICEREADY

30-Minute Beginner Training Plan

A repeatable routine for movement, anti-airs, combos, assists, safe pressure, defense, and match review.

004
NEUTRALREADY

Movement, Buttons and Purposeful Assists

Map your movement, assign every normal and assist a job, then drill safer approaches and confirms.

005
DEFENSEREADY

Blocking, Counters and Wake-Up Defense

Learn low and high guard, Assemble Counter, Crossover, throw defense, knockdowns, and anti-zoning.

006
TEAMREADY

Team Building and Assist Roles

Build around one leader, then choose shooting, vertical, assault, rush, and air assists deliberately.

007
SYSTEMSREADY

Meter, Team Unlocks and Wall Breaks

Understand Skill Gauge, Assemble Gauge, teammate unlocks, stage transitions, and hard-wall pressure.

008
TACTICSREADY

Advanced Launch-Build Match Tips

Apply faster throws, projectile clashes, safe anti-air cancels, air tracking, and reaction Quick Skills.

009
COMBOSREADY

Build Combos for Damage, Carry or Oki

Use combo-limit rules, enhanced Skills, assists, wall economy, and practical route goals.

010
REFERENCEREADY

Combo Routes and Notation

Official Link Attack chains, a universal launcher route, controls, and all character Combo Challenges.

011
METAREADY

Character Tier List

A dated early-meta S–C ranking for all 20 launch characters, with context and beginner picks.

012
PLATFORMSREADY

PS5, PC, Switch 2 and Xbox Status

What is officially available and what has not been announced.

013
DATABASEREADY

Launch Roster and Move Lists

All 20 launch fighters organized by team, each with a complete command reference.

014
SPIDER-MANREADY

Pressure, Mix-Ups and Assist Cover

Build from safe blockstrings into staggers, throws, held-Heavy overheads, low confirms, Web Zip, and corner layers.

015
HULKREADY

Hulk Gamma Level Game Plan

Use spacing, charge routes, armored overheads, anti-airs, and Hulk-specific combo decisions.

016
ASSISTSREADY

Assist Lab: Magik and Ghost Rider

Compare projectile, anti-air, pressure, and conversion roles around two launch-build case studies.

017
CARNAGEREADY

Carnage Necrosis and Parasite Bomb

Plant Necrosis, detonate Skills, extend pressure, and choose assists that protect Carnage's long hurtboxes.

018
WOLVERINEREADY

Wolverine Berserker Mix-Ups

Build Berserker, spend it on low-overhead branches, and route the next combo back into the buff.

019
DEADPOOLREADY

Deadpool Gray Life and Grenades

Spend recoverable health, cycle grenades, Roman Cancel safely, and learn Deadpool's changing medium specials.

020
MAGNETOREADY

Magneto Debris and Magnetized Combos

Prepare debris, magnetize the opponent, then choose projectiles, pulls, wall breaks, or supers deliberately.

021
GREEN GOBLINREADY

Green Goblin Glider and Bomb Setups

Manage glider meter, identify bomb variants, and approach behind the object instead of chasing first.

022
MS. MARVELREADY

Ms. Marvel Overhead, Low and Elasti-Grab

Build direct point pressure with her low, overhead, command grab, plus checks, and stretchy movement.

023
MAGIKREADY

Magik Portal Pressure and Darkchild

Earn portal setups with mid-range buttons, protect the teleport mix, and spend Darkchild when it can matter.

024
LOKIREADY

Loki Combo Structure and Freeze Enders

Learn the reusable BnB filler, wall freeze, assist extensions, and meter choices for oki or damage.

025
CAPTAIN AMERICAREADY

Captain America Shield Mix-Ups

Use Shield Strike and Ricochet Volley to approach, then rotate Shield Guard, Freedom Charge, and Soaring Justice.

026
BLADEREADY

Blade Heart Stopper Conversions

Turn Blade's long buttons, Bullet Barrage, anti-air, and Glaive Strike into reliable Heart Stopper routes.

027
PENI PARKERREADY

Peni Parker Gadget Lab

Read each Gadget Launcher result, advance behind the coverage, and build simple anti-air and wall conversions.

028
DOCTOR DOOMREADY

Doctor Doom Nullify Shield and Laser Plan

A beta-labeled lab guide to Nullify Shield, Auric Ray, projectile defense, approach layers, and current-build checks.

029
IRON MANREADY

Iron Man Projectile and Flight Plan

Use Unibeam, Repulsor Shot, Smart Missiles, and flight movement while keeping beta pressure claims marked to be confirmed.

030
STORMREADY

Storm Tempest Wind Setups

Practice Tempest directions, ice and tornado setplay, Free Flight, anti-airs, and beta-safe corner verification.

031
STAR-LORDREADY

Star-Lord Elemental Pressure

Switch Element Blast variants, layer Blaster Shot with low and overhead threats, and practice retreating flight routes.

032
DANGERREADY

Danger Calibrate Bullet-Hell Zoning

Place Calibrate satellites, route beams and rockets through them, then use Translocation only after the screen is under control.

033
BLACK PANTHERREADY

Black Panther Movement and Mix-Ups

Spend Bast's Blessing to change the approach, then convert Spear of Bashenga and Predator Arts into wall carry.

034
GHOST RIDERREADY

Ghost Rider Vengeance Gauge Plan

Raise Vengeance for stronger fire, lower it with chains, and use Judgement Cradle and Hell Scorcher without triggering Overheat.

035
ASSIST MECHANICSREADY

Assist Mechanics, Tags and Air Calls

Learn shooting, vertical, assault, air, Rush, raw tag, active tag, cooldown, and Assemble Rush timing from the launch guide.

036
INPUTSREADY

Quick Skill vs Command Input

Choose shortcuts or motion inputs, understand Light/Medium/EX versions, and practice reactions, combos, Supers, and Ultimates.

037
WALL PRESSUREREADY

Wall Pressure, Oki and Stage Transitions

Turn soft walls, hard walls, wall splats, air techs, knockdowns, and wall breaks into team progress and repeatable pressure.

038
ADVANCED COMBOSREADY

Tag Switch Combos and Assist Extensions

Progress from auto combos to Assist pickups, combo-limit routes, screen transitions, and multi-character tag switches.

039
LINK ATTACKSREADY

Link Attacks and Gatling Rules

Learn the four-normal grounded limit, Light exceptions, auto-route branches, air chains, and launch-state choices.

040
AIR COMBOSREADY

Air Combos, Rejumps and Launcher Routes

Master launchers, Reverse Beat air chains, Rejumps, auto-tracking enders, wall carry, oki, and resource choices.

041
PRESSUREREADY

Pressure and Blockstring Timing

Call Assist before the string ends, use delayed staggers, layer high/low/throw choices, and test resets against real responses.

042
RANKEDTO BE CONFIRMED

Ranked System Explained

Full rank divisions and point rules require confirmed release-build information.