Motion diagrams follow the character's facing direction. Button colors remain consistent across the full roster; “Variant” rows inherit the parent move's input.
Flight mix-up and screen control
Storm combines forward-moving medium attacks, airborne control, and Tempest wind effects to carry opponents toward the wall and create high-low or left-right pressure.
Starter game plan
- Use standing or crouching Medium to claim space, then confirm into a stable Lightning Strike and Whirlwind route.
- After a knockdown, use Tempest movement to threaten a short-hop overhead or change sides while an assist covers the setup.
- Preserve the wall when possible: Storm's carry is a major strength, and the transition gives her more assist resources for the next sequence.
Key tools
Changes Storm's position and wind direction; the downward version plus jump creates a compact overhead approach.
A reliable combo bridge that can lead into Whirlwind or Tornado depending on spacing.
Supports corner carry, wall transitions, and wind-assisted side-switch setups.
Expands Storm's aerial routes and lets her vary timing instead of taking a predictable jump arc.
Lab note: The creator's setups were recorded during the final beta. The core tools are cross-checked with the launch command list, but exact mix-up timing and combo optimization should be re-tested after patches.
Skill
6Super Skill
1Ultimate Skill
1Unique
2Combo Challenge
10Command names and inputs were normalized from the published PC and PlayStation 5 command list. Balance placement is an editorial snapshot dated August 9, 2026.
View command-list source ↗