Motion diagrams follow the character's facing direction. Button colors remain consistent across the full roster; “Variant” rows inherit the parent move's input.
Calibrate bullet-hell zoner
Danger places Calibrate satellites, then routes Holobeam, Holoseeker, or Translocation through them to attack from unusual angles and transition from zoning into covered mix-up.
Starter game plan
- Place Calibrate where it will survive—often above or behind the immediate projectile lane—before starting a beam pattern.
- Fire Holobeam through a satellite to retarget the shot, then layer Holoseeker or an assist so the opponent must move through two timings.
- When the screen is controlled, use Translocation with assist cover to switch sides; retreat through a prepared satellite if rushdown closes in.
Key tools
Fires a projectile that splits into three satellites; a second Unique input chooses precisely when the split occurs.
The main zoning beam. Passing through Calibrate makes a satellite attack the opponent's last known position.
Adds straight or lightly tracking rockets and can follow Holobeam, creating layered projectile patterns.
Teleports to a selected Calibrate satellite and supports left-right pressure, but has enough startup to be interrupted.
Lab note: The in-depth source used a pre-release build, and Calibrate disappears if Danger is hit during the recalibration sequence. Exact projectile durability and advantage are patch-sensitive.
Skill
5Super Skill
1Ultimate Skill
1Unique
1Combo Challenge
10Command names and inputs were normalized from the published PC and PlayStation 5 command list. Balance placement is an editorial snapshot dated August 9, 2026.
View command-list source ↗