NotationMotion diagrams follow the character's facing direction. Button colors remain consistent across the full roster; “Variant” rows inherit the parent move's input.
L Light · □M Medium · △H Heavy · ○U Unique · R1A Assemble · ×
VIDEO-SOURCED GUIDE
Necrosis setup and long-range pressure
IntermediateCarnage applies Necrosis, confirms a Skill, then detonates Parasite Bomb to extend pressure or combos. His long limbs control mid-range, but their extended hurtboxes can be challenged by patient zoning and whiff punishes.
Starter game plan
- Apply Necrosis with Parasite Fang before spending the next opening; the status changes the payoff from Carnage's Skills.
- After a Skill connects, trigger Parasite Bomb with Unique and cancel the detonation into another Skill to continue the sequence.
- Pair Carnage with a shooting or assault assist that helps him cross projectile space and stabilize close-range pressure.
Key tools
Lab note: Carnage's extended limbs carry hurtboxes, so careless long pokes can be whiff-punished. The cited guide also identifies projectile-heavy teams and sticky rushdown as difficult situations.
Skill
501Vicious Skewer↓↘→ + L / M / H Air OK
02Sadistic Scythe→↓↘ + L / M / H
03Mutilate↓↙← + L / M / H
04Dismember↓↙← + L / M / H Mid-air
05Guillotine Axe↓↓ + L / M / H Hold OK
Ultimate Skill
101Absolute Carnage←↙↓↘→ + M + H
Unique
702Necrosis GaugeA gauge U to Carnage
05Parasite Fang (Crouching)↓ + U
Combo Challenge
1001Combo off of a PokeStanding M Standing H Mutilate - ↓↙← + L
02Combo Using UniqueParasite Fang (max range) - ↓ + U Mutilate - ↓↙← + M
03Combo Using SkillVicious Skewer (max range) - ↓↘→ + M Parasite Bomb - U after Skill while opponent is in Necrosis state Standing H Standing H Standing H
04Combo Using AssistGuillotine Axe - ↓↓ + L Parasite Bomb - U after Skill while opponent is in Necrosis state A Rush - A during attack hit Standing H Jump Cancel - ↖ / ↑ / ↗ Jumping H Jumping H
05Damaging ComboCrouching M Standing M Standing H Crouching H Jump Cancel - ↖ / ↑ / ↗ Jumping H Jumping H Parasite Fang - U mid-air
06Combo from a Jumping AttackJump - ↖ / ↑ / ↗ Jumping M Crouching M Standing H Jump Cancel - ↖ / ↑ / ↗ Jumping → + H Parasite Fang - U mid-air Dismember - ↓↙← + L mid-air
07Combo Using Assist 2Mutilate - ↓↙← + L A Rush - A during attack hit Parasite Fang (max range) - ↓ + U Mutilate - ↓↙← + M Standing M Crouching H Jump Cancel - ↖ / ↑ / ↗ Jumping H Jumping H
08Combo Using Skill 2Jump - ↖ / ↑ / ↗ Parasite Fang (max range) - U mid-air Vicious Skewer - ↓↘→ + H mid-air Parasite Bomb - U after Skill while opponent is in Necrosis state Crouching H Jump Cancel - ↖ / ↑ / ↗ Jumping H Jumping → + H Jump Cancel - ↖ / ↑ / ↗ Jumping → + H Parasite Fang - U mid-air
09Combo Using Unique 2Parasite Fang - U air OK Sadistic Scythe - →↓↘ + H Standing L Crouching H Jump Cancel - ↖ / ↑ / ↗ Jumping H Jumping H Parasite Fang - U mid-air Dismember - ↓↙← + L mid-air Parasite Bomb - U after Skill while opponent is in Necrosis state Bloodbath - ↓↘→ + M + H
10Damaging Combo 2Crouching L Standing L Crouching M Crouching H Jump Cancel - ↖ / ↑ / ↗ Jumping → + H Jumping ↓ + H Parasite Fang (max range) - U mid-air Dismember - ↓↙← + L mid-air Parasite Bomb - U after Skill while opponent is in Necrosis state Absolute Carnage - ←↙↓↘→ + M + H
Data statusCommand names and inputs were normalized from the published PC and PlayStation 5 command list. Balance placement is an editorial snapshot dated August 9, 2026.
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